Teams
The SofaKings Fantasy Football League will be comprised of 12 teams.
Team Rosters
Each team will be allowed a maximum of 16 players.
Starting Lineup
(1) Quarterback (QB)
(2) Running Back (RB)
(2) Wide Receiver (WR)
(1) Tight End (TE)
(1) Flex – RB, WR or TE (R/W/T)
(1) Kicker (K)
(1) Defense/Special Teams (DEF)
(1) Individual Defensive Player (DP)
Bench Players
(6) Bench Players (BN)
Bench players will be comprised of any position listed in rule 2.1
Roster Lock
Roster lineup changes may be made up until the official game time for the respective player.
Scoring System
Offense
Passing
Passing Yards: 1 point per 25 yards
Passing Touchdowns: 4 points
Interceptions Thrown: -2 points
300-399 Passing Yards Bonus: 3 points
400+ Passing Yards Bonus: 5 points
Rushing
Rushing Yards:1 point per 10 yards
Rushing Touchdowns: 6 points
100-199 Rushing Yards Bonus: 3 points
200+ Rushing Yards Bonus: 5 points
Receiving
Receiving Yards: 1 point per 10 yards
Receiving Touchdowns:6 points
100-199 Receiving Yards Bonus:3 points
200+ Receiving Yards Bonus: 5 points
Reception: 1 Point
Returns
Return Yards: 1 point per 25 yards
Kickoff and Punt Return Touchdowns: 6 points
Other
Fumble Recovered for TD: 6 points
Fumbles Lost: -2 points
2-Point Conversions: 2 points
Kicking
PAT Made: 1 point
PAT Missed: -1 points
FG Made 0-19: 3 points
FG Made 20-29: 3 points
FG Made 30-39: 3 points
FG Made 40-49: 4 points
FG Made 50+: 5 points
Defense / Special Teams
Sacks: 1 point
Interceptions: 2 points
Fumbles Recovered: 2 points
Safeties: 2 points
Touchdowns: 6 points
Kickoff and Punt Return Touchdowns: 6 points
Points Allowed 0: 10 points
Points Allowed 1-6: 7 points
Points Allowed 7-13: 4 points
Points Allowed 14-20: 1 point
Points Allowed 21-27: 0 points
Points Allowed 28-34: -1 point
Points Allowed 35+: -4 points
Individual Defensive Players (IDP)
Tackle: 1 point
Assisted Tackles: 0.5 points
Sack: 2 points
Defense Interception: 2 points
Forced Fumble: 2 points
Fumbles Recovery: 2 points
Touchdown (Interception return): 6 points
Touchdown (Fumble return): 6 points
Touchdown (Blocked kick): 6 points
Blocked Kick (punt, FG, PAT): 2 points
Safety: 2 points
Pass Defended: 1 point
Other
Use Fractional Pts - Yes
Use Negative Pts – Yes
Determining Weekly Matchup Winner
The team with the highest score will win the weekly contest as determined by the NFL league scheduler.
The tie breaker for weekly contests will be determined by the highest scoring bench points.
Trades
Trade Review
Trades are reviewed by the league commissioner.
The league commissioner has sole discretion to veto trades.
The maximum waiting period to process a trade is one (1) day.
Trade Deadline
The deadline for making trades is Friday at 4PM MT during week 12.
Waiver Wire
Waiver Period
The waiver period will last one (1) day.
Any player not selected as a waiver addition resets to free agent status.
Players dropped from a team will be designated as (1) day waiver wire players.
Waiver Priority
Each week, the waiver priority is determined by Inverse Standings Order.
Playoffs
Determining Playoff Seeding
The top six (6) teams from the regular season advance to the championship bracket.
The bottom six (6) teams from the regular season advance to the consolation bracket.
Playoff Tie-Breaker
At the conclusion of the regular season, any teams finishing with the same record will seeded based on their cumulative points scored during the regular season.
League Dues
Each team must pay the league dues by draft day. Failure to pay league dues by said date will result in required double payment.
Leagues dues are $200 USD.
Award Payout Structure
Weekly High Score (Weeks 1 - 13) - $20
Regular Season Champion - $200
Regular Season Runner-Up - $140
Playoff 1st Place - $800 & Championship Trophy
Playoff 2nd Place - $500
Playoff 3rd Place - $300
Playoff 7th Place - $200
Playoff 12th Place – Toilet Bowl Trophy
Draft
Draft Order
Draft order is determined by end-of-season rankings. After keeper picks are announced, we will draft in reverse order of playoff finish for the next three rounds. Starting in Round 6, we will change to the traditional snake-draft format with the exception of a Wildcard Round (Round 7) with the league champion determining the challenge. The draft will resume previous snake-draft order for Round 8.
Keepers
Each team will select (2) players from their end of season rosters to keep for the upcoming season.
Any player may be kept for a maximum of two years.
Each team MUST keep two (2) players.
The beginning date for a keeper pick starts on the season draft date.
Keeper picks may be traded at the draft after they are announced.
Draft Pick Trades
Draft picks may not be traded.
The Jared Rule
Each team owner is expected to be present at the draft. The only exceptions that will be made are for verifiable family emergency situations.
The penalty for not attending the draft will result in your inability to select a team via proxy or other remote means. The team will be drafted as follows:
Highest Scoring Keeper
Second Highest Scoring Keeper
Kicker- as voted on by present owners
Defense - as voted on by present owners
QB - best available, next team drafting has right of first refusal
WR - best available, next team drafting has right of first refusal
WR - best available, next team drafting has right of first refusal
WR - best available, next team drafting has right of first refusal
RB - best available, next team drafting has right of first refusal
RB - best available, next team drafting has right of first refusal
Best Available, next team drafting has right of first refusal
Best Available, next team drafting has right of first refusal
Best Available, next team drafting has right of first refusal
Best Available, next team drafting has right of first refusal
Best Available, next team drafting has right of first refusal
Best Available, next team drafting has right of first refusal
Best Available, next team drafting has right of first refusal